Class Changes

Open Beta Release — Patch 1.12.2

Project Legacy does not redesign classes simply for the sake of change. Strong specializations remain largely familiar, while weaker builds receive new tools, improved talent progression and carefully targeted quality-of-life changes.

The highlights below reflect the class changes available with the Open Beta release of Patch 1.12.2. Smaller numerical and supporting talent changes can be viewed inside each class section.

Further class and specialization changes are planned for future updates.

Paladin

Paladin changes give Retribution a more active damage rotation and provide Protection with the tools needed to function more reliably as a dungeon and raid tank, while preserving the class's support-focused identity.

Crusader Strike icon
New Ability

Crusader Strike

An instant melee strike that deals Holy damage and applies Crusader's Inquest, creating a more active Retribution rotation.

Crusader's Inquest icon
Stacking Effect

Crusader's Inquest

A Holy damage-over-time effect applied by Crusader Strike. The effect stacks up to five times.

Protector's Command icon
New Taunt

Protector's Command

Compels the target to attack the Paladin, giving Protection a reliable dedicated taunt.

Consecration icon
Baseline Ability

Consecration

Consecration is now learned as a baseline Paladin spell at level 20 instead of being locked behind the Holy talent tree.

View additional Paladin changes

Protection

  • Bulwark of Faith improves block effectiveness and restores mana when the Paladin blocks an attack.
  • Protection receives improved threat generation and better mana sustainability.

Retribution

  • Retribution talents better support Crusader Strike and sustained Holy damage.
  • The specialization receives a more active rotation without abandoning its Vanilla support identity.

Hunter

Hunter changes focus primarily on making melee Survival a deliberate and functional playstyle, with a clearer rotation, improved trap access and stronger close-range tools.

Mongoose Bite icon
Updated Ability

Mongoose Bite

Mongoose Bite no longer requires the Hunter to dodge an attack before it can be used. It is now an active melee strike that deals immediate damage and applies a bleed effect to the target.

Carve icon
New Talent Ability

Carve

A sweeping melee attack that strikes up to three nearby enemies, giving melee Survival a reliable cleave tool.

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New Talent

Untamed Trapper

Allows the Hunter to deploy traps while in combat, making traps a practical part of active Survival gameplay.

Predator's Frenzy icon
Offensive Cooldown

Predator's Frenzy

Greatly increases melee attack speed for a short duration, giving Survival a dedicated offensive cooldown.

View additional Hunter changes

Survival

  • Improved Mongoose Bite increases the damage of the bleed applied by Mongoose Bite.
  • Improved Raptor Strike directly increases Raptor Strike damage.
  • Close Quarters Combat increases Attack Power instead of Parry chance.
  • Monster Slaying now also includes Humanoids, consolidating creature-type damage bonuses.

Rogue

Rogue remains close to its original Vanilla design, with a targeted talent change that replaces a defensive bonus with a more consistent offensive option.

Close Quarters Combat icon
Reworked Talent

Close Quarters Combat

Deflection has been replaced with Close Quarters Combat, increasing Attack Power by 2/4/6/8/10% instead of increasing Parry chance.

View additional Rogue changes
  • Patch 1.12.2 intentionally keeps Rogue very close to Vanilla outside of this targeted talent change.

Priest

Priest changes improve racial flexibility and reduce Shadow's mana strain while preserving its distinctive support and damage-over-time gameplay.

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Level 30 Feature

Priest Racial Training

At level 30, Priests can visit a Priest trainer and swap to any available Priest racial spell set for a scaling gold cost.

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Updated Form

Shadowform

Shadowform now increases Shadow damage while also reducing the mana cost of Shadow spells.

Shaman

Elemental changes focus on stronger sustained casting, lower threat and more meaningful interaction between Lightning Bolt and Chain Lightning. Several generic or melee-oriented talents have been replaced with effects designed for a dedicated ranged Nature caster.

Storm Conduit icon
New Talent

Storm Conduit

Lightning Bolt builds charges that increase the damage of the Shaman's next Chain Lightning. The effect stacks up to five times.

Elemental Attunement icon
New Talent

Elemental Attunement

Lightning Bolt has a chance to reduce the cast time of the next Chain Lightning, creating a direct interaction between the two core Elemental spells.

Elemental Precision icon
Reworked Talent

Elemental Precision

Reduces the chance for enemies to resist offensive Nature spells, replacing a talent that previously supported melee critical strikes.

Reverberation icon
Reworked Talent

Reverberation

Now reduces the threat generated by Shock spells and supports stronger Nature damage instead of reducing Shock cooldowns.

View additional Shaman changes

Elemental

  • Concussion's damage bonus has been substantially increased.
  • Convection now provides a larger mana-cost reduction for Lightning Bolt and Chain Lightning.
  • Early talent progression is more directly focused on ranged spellcasting.
  • Several defensive or melee-oriented talents have been replaced with dedicated Elemental effects.

Druid

Balance Druid changes focus on mana sustainability, stronger talent progression and more rewarding spell interactions while retaining the deliberate casting style of Vanilla Balance.

Insect Swarm icon
Baseline Ability

Insect Swarm

Insect Swarm is now a baseline Druid spell instead of a Restoration talent, making it available without spending talent points.

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New Capstone

Celestial Alignment

A powerful Balance cooldown that temporarily increases Arcane and Nature damage.

Lunar Communion icon
Party Utility

Lunar Communion

Starfire critical strikes restore mana to the Druid's party over time, adding meaningful group utility to Balance.

Moonkin Form icon
Updated Form

Moonkin Form

Moonkin Form now improves spell critical strike chance while also reducing the mana cost of spells.

View additional Druid changes

Balance

  • Lunar Focus reduces the mana cost of Wrath, Moonfire and Starfire.
  • Lunar Guidance increases spell critical strike chance.
  • Improved Moonfire provides a larger Moonfire damage bonus.
  • Lingering Swarm increases Insect Swarm's duration.

More Class Changes to Come

Patch 1.12.2 is the first stage of Project Legacy's class work. Additional specializations and existing changes will continue to be reviewed through testing and community feedback in future updates.

Patch 1.12.3 Preview

Patch 1.12.3 expands Project Legacy's class work with focused updates for Arms Warrior and Assassination Rogue. These changes are currently being tested and may receive further numerical adjustments before release.

The preview below uses the same format as the live class-change page and highlights the most important additions, reworks and quality-of-life improvements planned for the patch.

Warrior

Arms Warrior receives a stronger two-handed identity, a new offensive capstone and several targeted ability improvements. The patch also removes an unnecessary stance restriction from Charge, making the specialization smoother to play without changing its core Vanilla rhythm.

Charge icon
Quality-of-Life Update

Charge

Charge can now be used in any Warrior stance, removing the need to switch back to Battle Stance before engaging a target.

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New Talent

Martial Precision

Replaces Improved Hamstring and grants 1/2/3% Hit while wielding a two-handed weapon, reinforcing Arms as the dedicated two-handed specialization.

Battle Trance icon
New Capstone

Battle Trance

A 31-point Arms cooldown that grants 15% melee critical strike chance and reduces the Rage cost of key offensive abilities by 30% for 15 seconds.

Mortal Strike icon
Updated Talent Ability

Mortal Strike

Mortal Strike has been moved earlier in the Arms tree and deals increased base damage, allowing it to define the specialization sooner.

View additional Warrior changes

Arms

  • Improved Heroic Strike now provides a larger Heroic Strike damage bonus.
  • Improved Rend retains its original effect and additionally increases Rend's Attack Power scaling.
  • Slam now costs 10 Rage at every rank and deals increased bonus damage.
  • Battle Trance reduces the Rage cost of Heroic Strike, Mortal Strike, Overpower, Slam and Execute.

Rogue

Assassination Rogue gains a deeper poison-focused identity through permanent weapon poisons, stronger poison scaling and a new finishing move that converts Deadly Poison stacks into direct Nature damage.

Permanent Poisons icon
Quality-of-Life Update

Permanent Poisons

Rogue weapon poisons are no longer consumed by successful attacks, removing charge management while preserving poison duration.

Master Poisoner icon
New Talent

Master Poisoner

Replaces Improved Kidney Shot and increases the duration of poisons applied to the Rogue's weapons by 10/20/30 minutes.

Envenom icon
New Capstone

Envenom

A new 31-point Assassination finishing move that consumes up to one Deadly Poison stack per combo point and deals Nature damage increased by Attack Power.

Vile Poisons icon
Reworked Talent

Vile Poisons

Now increases poison damage by 8/16/24/32/40% and allows damaging poisons to ignore up to 100% of the target's Nature Resistance.

View additional Rogue changes

Assassination

  • Envenom only consumes Deadly Poison stacks applied by the casting Rogue.
  • After Envenom is cast, the Rogue gains a temporary buff that greatly increases Instant Poison proc chance.
  • The Envenom buff lasts for the number of combo points spent plus one second.
  • Envenom Rank 1 is learned from the talent, while Ranks 2 and 3 are available from Rogue trainers at levels 48 and 54.