Crusader Strike
An instant melee strike that deals Holy damage and applies Crusader's Inquest, creating a more active Retribution rotation.
Open Beta Release — Patch 1.12.2
Project Legacy does not redesign classes simply for the sake of change. Strong specializations remain largely familiar, while weaker builds receive new tools, improved talent progression and carefully targeted quality-of-life changes.
The highlights below reflect the class changes available with the Open Beta release of Patch 1.12.2. Smaller numerical and supporting talent changes can be viewed inside each class section.
Further class and specialization changes are planned for future updates.
Paladin changes give Retribution a more active damage rotation and provide Protection with the tools needed to function more reliably as a dungeon and raid tank, while preserving the class's support-focused identity.
An instant melee strike that deals Holy damage and applies Crusader's Inquest, creating a more active Retribution rotation.
A Holy damage-over-time effect applied by Crusader Strike. The effect stacks up to five times.
Compels the target to attack the Paladin, giving Protection a reliable dedicated taunt.
Consecration is now learned as a baseline Paladin spell at level 20 instead of being locked behind the Holy talent tree.
Hunter changes focus primarily on making melee Survival a deliberate and functional playstyle, with a clearer rotation, improved trap access and stronger close-range tools.
Mongoose Bite no longer requires the Hunter to dodge an attack before it can be used. It is now an active melee strike that deals immediate damage and applies a bleed effect to the target.
A sweeping melee attack that strikes up to three nearby enemies, giving melee Survival a reliable cleave tool.
Allows the Hunter to deploy traps while in combat, making traps a practical part of active Survival gameplay.
Greatly increases melee attack speed for a short duration, giving Survival a dedicated offensive cooldown.
Rogue remains close to its original Vanilla design, with a targeted talent change that replaces a defensive bonus with a more consistent offensive option.
Deflection has been replaced with Close Quarters Combat, increasing Attack Power by 2/4/6/8/10% instead of increasing Parry chance.
Priest changes improve racial flexibility and reduce Shadow's mana strain while preserving its distinctive support and damage-over-time gameplay.
At level 30, Priests can visit a Priest trainer and swap to any available Priest racial spell set for a scaling gold cost.
Shadowform now increases Shadow damage while also reducing the mana cost of Shadow spells.
Elemental changes focus on stronger sustained casting, lower threat and more meaningful interaction between Lightning Bolt and Chain Lightning. Several generic or melee-oriented talents have been replaced with effects designed for a dedicated ranged Nature caster.
Lightning Bolt builds charges that increase the damage of the Shaman's next Chain Lightning. The effect stacks up to five times.
Lightning Bolt has a chance to reduce the cast time of the next Chain Lightning, creating a direct interaction between the two core Elemental spells.
Reduces the chance for enemies to resist offensive Nature spells, replacing a talent that previously supported melee critical strikes.
Now reduces the threat generated by Shock spells and supports stronger Nature damage instead of reducing Shock cooldowns.
Balance Druid changes focus on mana sustainability, stronger talent progression and more rewarding spell interactions while retaining the deliberate casting style of Vanilla Balance.
Insect Swarm is now a baseline Druid spell instead of a Restoration talent, making it available without spending talent points.
A powerful Balance cooldown that temporarily increases Arcane and Nature damage.
Starfire critical strikes restore mana to the Druid's party over time, adding meaningful group utility to Balance.
Moonkin Form now improves spell critical strike chance while also reducing the mana cost of spells.
Patch 1.12.2 is the first stage of Project Legacy's class work. Additional specializations and existing changes will continue to be reviewed through testing and community feedback in future updates.
Patch 1.12.3 Preview
Patch 1.12.3 expands Project Legacy's class work with focused updates for Arms Warrior and Assassination Rogue. These changes are currently being tested and may receive further numerical adjustments before release.
The preview below uses the same format as the live class-change page and highlights the most important additions, reworks and quality-of-life improvements planned for the patch.
Arms Warrior receives a stronger two-handed identity, a new offensive capstone and several targeted ability improvements. The patch also removes an unnecessary stance restriction from Charge, making the specialization smoother to play without changing its core Vanilla rhythm.
Charge can now be used in any Warrior stance, removing the need to switch back to Battle Stance before engaging a target.
Replaces Improved Hamstring and grants 1/2/3% Hit while wielding a two-handed weapon, reinforcing Arms as the dedicated two-handed specialization.
A 31-point Arms cooldown that grants 15% melee critical strike chance and reduces the Rage cost of key offensive abilities by 30% for 15 seconds.
Mortal Strike has been moved earlier in the Arms tree and deals increased base damage, allowing it to define the specialization sooner.
Assassination Rogue gains a deeper poison-focused identity through permanent weapon poisons, stronger poison scaling and a new finishing move that converts Deadly Poison stacks into direct Nature damage.
Rogue weapon poisons are no longer consumed by successful attacks, removing charge management while preserving poison duration.
Replaces Improved Kidney Shot and increases the duration of poisons applied to the Rogue's weapons by 10/20/30 minutes.
A new 31-point Assassination finishing move that consumes up to one Deadly Poison stack per combo point and deals Nature damage increased by Attack Power.
Now increases poison damage by 8/16/24/32/40% and allows damaging poisons to ignore up to 100% of the target's Nature Resistance.